Polycreator


Professional Game Development


Freelance Artist and Game Developer

High Quality Professional Game Art


This website displays the personal and professional artwork I have created and contributed towards. For more than eighteen years I have been passionately making games and digital art. In that time I have worked in the games industry on several major titles and also created many hobby projects. Feel free to contact me with any questions. Thank you for viewing.


Brian James Miller

Environment Artist / Texturing and Shader Expert / Game Developer


Work Experience:


Guerrilla Games
January 2010 to March 2016

EA Mythic
August 2005 to December 2009

n-Space
April 2004 to August 2005

Games Shipped:


Killzone Shadow Fall
Shader and Texture Specialist

Killzone 3 + DLC
Senior Environment Artist

Warhammer Online: Age of Reckoning + DLC
Lead Environment Artist

Geist
Environment Artist

Expertise:


3D Modeling
Maya, Max, World Machine and zBrush

Game Engines
Unity and Unreal

Texture Creation
Photoshop and Substance Designer

Scripting
C#, Javascript, Python and Others

Education:


Full Sail University
Associate of Computer Science
Orlando, Fl.
USA

Stay in Touch:

Feel free to follow or contact me on these social channels.