Polycreator


Professional Game Development

High Quality Professional Game Art


This website is dedicated to displaying the digital I create both professionally and personally. I have been passionately making games and digital art for over eighteen years and worked in the games industry for over ten years. Feel free to contact me with any questions. Thank you for viewing.


Brian James Miller

Environment Artist / Texturing and Shader Expert / Game Developer


Work Experience:


Guerrilla Games
January 2010 to Now

EA Mythic
August 2005 to 2009

n-Space
April 2004 to 2005

Games Shipped:


Killzone Shadow Fall
Shader and Texture Specialist

Killzone 3 + DLC
Senior Environment Artist

Warhammer Online: Age of Reckoning + DLC
Lead Environment Artist

Expertise:


3D Modeling
Maya, Max, World Machine and zBrush

Game Engines
Unity and Unreal

Texture Creation
Photoshop and Substance Designer

Scripting
Javascript, Python and Others

Education:


Full Sail University
Associate of Computer Science
Orlando, Fl.
USA

Contact Me


If you've got any questions or just want to say "hi" feel free! :)


Skype:

polycreator