Show reel video for an architectural visualization project I created for a client.
Client: Maduxx Inc. - Unity 5
Here are some highlights from a interactive architectural visualization project that I made for a client. I was the only artist on the project and responsible for all the modelling (based off CAD architectural original), texturing, shading, lighting, Unity scene creation, optimization and asset pipeline.
Some Unity Asset Store components used are uSky, Camera Path Animator, and SpeedTree. The video was captured running in real-time on my laptop above 30 fps with pre-computed and baked GI with real-time updated cubemaps.
Good looks day or night. Based off the uSky system, I created additional systems dive the lights, window glows and dynamically change the post effects. This gives a lot of life to the scene and allows specific art direction of the shots.
Smooth camera animation paths sweep the viewer through the scene when in demo mode.
I modeled some of the props and developed a quick pipeline from Maya to Unity for all assets.
Top roof terrace in different times of the day.
Pool deck and front entrance.
Custom shader which animates the glow in the windows based on the time of day system.
Original FBX architectural file contained 2.27 million triangles. I optimized the entire thing, removed a lot of unnecessary geo and baked down sections to low polygon meshes in order to recreate the building in a modular fashion. The final FBX export contains 370,000 triangles.
I created many of the PBR textures quickly with in a Substance Designer workflow. This material is procedurally generated but many were produced based off photographs while I automatically process to tilable PBR textures.
Props such as furniture and vegetation were made into LOD'ed prefab assets. I wrote a custom post processing controller which dynamically changes the post effects based on the time of day.
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