About Contact




High Quality Professional Game Art


With two decades of digital art experience and a passion for mixing great aesthetics with the latest techniques contributing to a variety of projects.


Brian James Miller

Environment Artist / Texturing and Shader Expert / Game Developer


Work Experience:


Freelance Artist
April 2016 to Present

Guerrilla Games
January 2010 to March 2016

EA Mythic
August 2005 to December 2009

n-Space
April 2004 to August 2005

Games Shipped:


Horizon Zero Dawn
Additional Environment Artist

Killzone Shadow Fall
Shader and Texture Specialist

Killzone 3 + DLC
Senior Environment Artist

Warhammer Online: Age of Reckoning + DLC
Lead Environment Artist

Geist
Environment Artist

Expertise:


3D Modeling
Maya, Max, World Machine and zBrush

Game Engines
Unity and Unreal

Texture Creation
Photoshop and Substance Designer

Scripting
C#, Python and Java

Education:


Full Sail University
Associate of Computer Science
Orlando, Fl.
USA

Stay in Touch:

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